Vivien Roubaud

Born in 1986, Vouziers, FR
Lives and works in Brussels, BE

The artist aims to extract unusable qualities or properties hidden in the objects that surround us in our daily life. The active cohabitations that he orchestrates often clash, adopting precarious and unstable equilibriums. Bypassing functionalities and disorganising savoirfaire are goals that require him to adopt a distanced view. Dust or
pollen, printer or freezer parts are brought into play to create hybrid installations, which often maintain a tenuous dependence on fragile technical solutions
Graduated of DNSEP with distinction at the École Nationale Supérieure d'Art of Villa Arson (Nice) in 2011.

Among his recent group exhibitions : Saison 17, Lieu Commun (Toulouse, 2013) ; Sunshine & Precipitation Part 2, Catalyst Arts, (Belfast, 2012) ; Watt, La Station, (Nice, 2012) ; Young & Restless, Vidéochroniques (Marseille, 2012) ; Demain c'est loin, Galerie de la Marine (Nice, 2011). Exposition personnelle dans le cadre des Modules à la Fondation Pierre Bergé. Solo exhibition as part of the Modules Fondation
Pierre Bergé - Yves Saint Laurent, from 25/04/13 to 22/06/14 at the Palais de Tokyo. In collaboration with Villa Arson (Nice).

"I often say that I use objects that make us live, in a sense, I try to extract unused qualities or hidden properties from these objects. The active mixtures that I make, bring together and confront, take on a form in precarious, unstable balancing acts. In order to bypass the functions and disorganize know-how, we have to adopt a distant view in terms of what we know, or think we know, without ever falling into fascination, but instead with the intention of raising questions and inciting curiosity. Freeing an object also means reprogramming it, or handling its side effects. Static objects are set in motion, while those that usually move tend towards petrified states. Some systems come undone, returning to a lost state. They unravel so much that they go back to the crude, or heterogeneous pre-production state of an un-elaborated product. By making bridges between disciplines, and by combining or defragmenting fields and categories, it is possible to make one or more frameworks tremble, but without being able to extract ourselves from them completely. The point is then to re-examine and reinterpret the connections and ties that can join together the fragments and abolish the frontier between methods and materials. The game consists in regulating this unruliness."